Janszobar, neutral male bastard Wizard ------------------------------ ......$......................| |....@.......................| ....f........................| |....................F.......| ------------------------------ [Janszobar the Evoker] St6 Dx8 Co17 In9 Wi4 Ch4 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-3 MC3 Mov12 Xp1/0 Wt205/1250 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 54% Wand drop chance was reduced to 99% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10922 Monster spawn increase reached its maximum at turn 25503 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 451243 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: Corina (freq bonus 3) The monster species that spawned more often: ace of clubs (freq bonus 5) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 18) The monster species that spawned more often: disenchanter mushroom (freq bonus 8) The monster species that spawned more often: ill fungus (freq bonus 12) The monster species that spawned more often: snore mushroom (freq bonus 10) The monster species that spawned more often: farting boy (freq bonus 4) The monster species that spawned more often: tentacle wall (freq bonus 14) The monster species that spawned more often: animated leather peep-toe (freq bonus 8) The monster species that spawned more often: energy warp patch (freq bonus 15) The monster species that spawned more often: standard snake (freq bonus 8) The monster species that spawned more often: yellow warp fungus (freq bonus 5) The monster species that spawned more often: bulette (freq bonus 8) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 5) The monster species that spawned more often: shitzvah sephirah (freq bonus 8) The monster species that spawned more often: great blue wyrm (freq bonus 4) The monster species that spawned more often: cutpurse (freq bonus 3) The monster species that spawned more often: greener spirit (freq bonus 5) The monster species that spawned more often: snore warp patch (freq bonus 14) The monster species that spawned more often: Denwy (freq bonus 3) The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: poison eye The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: xof The monster species that never randomly spawned: hell temptress The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: rabid dingo The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: claw devil The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 15) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 17) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 23) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 12) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 20) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected Your chance to block was 44% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...