Janszobar, neutral male bastard Wizard -----+---- |........| |....?@..| |....f...| ---------- [Janszobar the Evoker] St8 Dx19 Co9 In19 Wi4 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-9 MC9 Mov12 Xp1/0 Wt230/950 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 160 Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74985 Monster spawn increase reached its maximum at turn 119295 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1639803 The monster class that cannot be genocided was light The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: crater patch (freq bonus 12) The monster species that spawned more often: evasive gnoll (freq bonus 3) The monster species that spawned more often: hellwasp (freq bonus 6) The monster species that spawned more often: snow frog (freq bonus 6) The monster species that spawned more often: lord slug (freq bonus 8) The monster species that spawned more often: flying piranha (freq bonus 4) The monster species that spawned more often: colorless force patch (freq bonus 6) The monster species that spawned more often: cluckwork soldier (freq bonus 3) The monster species that spawned more often: slow elemental (freq bonus 3) The monster species that spawned more often: martian missile walker (freq bonus 2) The monster species that spawned more often: fire wing (freq bonus 3) The monster species that spawned more often: poison gas spore (freq bonus 3) The monster species that spawned more often: ambush thief (freq bonus 32) The monster species that spawned more often: tumblrer (freq bonus 20) The monster species that spawned more often: ÚÝdc¥J"&¨&÷g!Øg“v d (freq bonus 3) The monster species that spawned more often: abnormal warp fungus (freq bonus 28) The monster species that spawned more often: graveler (freq bonus 3) The monster species that spawned more often: greener spider (freq bonus 8) The monster species that spawned more often: novel stalk (freq bonus 6) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 3) The monster species that never randomly spawned: disco bouncer The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: embracing octopus The monster species that never randomly spawned: aquatic beetle The monster species that never randomly spawned: gremlin deactivator The monster species that never randomly spawned: Fleecy Whitney The monster species that never randomly spawned: ettin mummy The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 126) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 19) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 22) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 4) Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 6% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...