Janszobar, neutral male bastard Wizard --.------- |...f..... |....@..B| |......... ---------- [Janszobar the Evoker] St12 Dx10 Co12 In18 Wi11 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 50% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28408 Monster spawn increase reached its maximum at turn 57317 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3138800 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: inertia rubber (freq bonus 10) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 16) The monster species that spawned more often: baby wild boar (freq bonus 10) The monster species that spawned more often: supreme metroid (freq bonus 5) The monster species that spawned more often: Fahrtum (freq bonus 6) The monster species that spawned more often: blood brothers (freq bonus 6) The monster species that spawned more often: trap vortex (freq bonus 5) The monster species that spawned more often: Nai-no-kami (freq bonus 10) The monster species that spawned more often: green ogre (freq bonus 10) The monster species that spawned more often: tai chi girl (freq bonus 7) The monster species that spawned more often: fecund swamp wolf (freq bonus 40) The monster species that spawned more often: Avorial (freq bonus 12) The monster species that spawned more often: giant yellow frog (freq bonus 12) The monster species that spawned more often: obnoxious naiad (freq bonus 6) The monster species that spawned more often: Mister Strip-Mine (freq bonus 20) The monster species that spawned more often: cyan patch (freq bonus 7) The monster species that spawned more often: sea dragon (freq bonus 4) The monster species that spawned more often: refuge Uhlert (freq bonus 8) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 9) The monster species that spawned more often: rocker (freq bonus 5) The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: ferrous warp fungus The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: black spore The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: night naga The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 17) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 19) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 53) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 10) Next attribute increase check would have come at turn 1876 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 9% 100% d - cure blindness 2 healing 9% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...