Janszobar, neutral male bastard Wizard -----------## |EEEEEEEEEEf# -EEEE.EE@E| |EEEEEEEEE| ----------- [Janszobar the Evoker] St5 Dx11 Co18 In16 Wi11 Ch7 WizBasMalNeu+J S10 Dlvl:1 $1903 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt159/1250 T2 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) You enter a room full of elementals! Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. What do you want to zap? [c or ?*] A lit field surrounds you! Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 34% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21667 Monster spawn increase reached its maximum at turn 53660 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 583822 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: real time hound (freq bonus 6) The monster species that spawned more often: clairvoyant trove (freq bonus 12) The monster species that spawned more often: void monster (freq bonus 3) The monster species that spawned more often: crystal colony (freq bonus 6) The monster species that spawned more often: Jannik (freq bonus 4) The monster species that spawned more often: Romann (freq bonus 14) The monster species that spawned more often: spider monkey (freq bonus 4) The monster species that spawned more often: tasloi shaman (freq bonus 2) The monster species that spawned more often: sensei newt (freq bonus 4) The monster species that spawned more often: adult glowing dragon (freq bonus 6) The monster species that spawned more often: doda (freq bonus 6) The monster species that spawned more often: umbra warp fungus (freq bonus 36) The monster species that spawned more often: low priest (freq bonus 5) The monster species that spawned more often: pseudo ghost (freq bonus 3) The monster species that spawned more often: teal naga hatchling (freq bonus 3) The monster species that spawned more often: clock fungus (freq bonus 2) The monster species that spawned more often: Olog-hai thief (freq bonus 10) The monster species that spawned more often: undead jedi (freq bonus 12) The monster species that spawned more often: creeping diamond gems (freq bonus 8) The monster species that spawned more often: troll chieftain (freq bonus 4) The monster species that never randomly spawned: storm lord The monster species that never randomly spawned: large phasing mimic The monster species that never randomly spawned: blue-green growth The monster species that never randomly spawned: castle lighting The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: spider globe The monster species that never randomly spawned: electric giant The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 19) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 45) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 18) Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (356) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 41% 100% d - confuse monster 2 enchant 41% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...