Janszobar, neutral male bastard Wizard ---######--- +..$.......| |..........| ...........| |......f@..# ---- - -#- - [Janszobar the Evoker] St7 Dx21 Co8 In25 Wi6 Ch13 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw26(26) AC0 MC3 Mov12 Xp1/0 Wt89/850 T2 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. What do you want to zap? [c or ?*] In what direction? [hykulnjb><] Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 51 Tool identification only worked 5 times out of 11 Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18388 Monster spawn increase reached its maximum at turn 69158 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148772 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: betrayed maia (freq bonus 10) The monster species that spawned more often: blue worm mass (freq bonus 4) The monster species that spawned more often: vacuum spore (freq bonus 2) The monster species that spawned more often: kamitori (freq bonus 6) The monster species that spawned more often: Sarina (freq bonus 6) The monster species that spawned more often: Hannes (freq bonus 6) The monster species that spawned more often: string-tanga prostitute (freq bonus 80) The monster species that spawned more often: tin hen (freq bonus 3) The monster species that spawned more often: giant grey termite (freq bonus 8) The monster species that spawned more often: large weasel (freq bonus 4) The monster species that spawned more often: butterfree (freq bonus 8) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 6) The monster species that spawned more often: vesty (freq bonus 8) The monster species that spawned more often: dwarven elite guardian (freq bonus 4) The monster species that spawned more often: mirkwood spider (freq bonus 5) The monster species that spawned more often: grey beetle (freq bonus 3) The monster species that spawned more often: Rendtbar (freq bonus 3) The monster species that spawned more often: cave speeder (freq bonus 3) The monster species that spawned more often: petty covetous snow orc (freq bonus 18) The monster species that spawned more often: gruesome naga hatchling (freq bonus 4) The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: doraemon The monster species that never randomly spawned: black The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: vulture The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 17) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 1) Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1499 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...