Janszobar, neutral male bastard Wizard ------ |..f.. |..@.| |.{..| |....| ------ [Janszobar the Evoker] St9 Dx13 Co15 In14 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC2 MC3 Mov12 Xp1/0 Wt95/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35230 Monster spawn increase reached its maximum at turn 60451 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 558432 The monster class that cannot be genocided was grue The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: like-like (freq bonus 9) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: broken shadow (freq bonus 26) The monster species that spawned more often: demonologist (freq bonus 22) The monster species that spawned more often: faithful (freq bonus 20) The monster species that spawned more often: azure mold (freq bonus 26) The monster species that spawned more often: lavender warp fungus (freq bonus 11) The monster species that spawned more often: 4chan warhorse (freq bonus 20) The monster species that spawned more often: illusion weaver (freq bonus 11) The monster species that spawned more often: guardian nymph (freq bonus 16) The monster species that spawned more often: Don Finwe (freq bonus 52) The monster species that spawned more often: phase knight (freq bonus 32) The monster species that spawned more often: mimic chicken (freq bonus 18) The monster species that spawned more often: Strygalldwir (freq bonus 18) The monster species that spawned more often: cave crawler (freq bonus 18) The monster species that spawned more often: high colony (freq bonus 16) The monster species that spawned more often: Giulia (freq bonus 8) The monster species that spawned more often: tunnel queen (freq bonus 9) The monster species that spawned more often: high growth (freq bonus 11) The monster species that spawned more often: blending nymphomaniac (freq bonus 8) The monster species that never randomly spawned: Olog-hai spellcaster The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: heaven penetrator The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: ettin The monster species that never randomly spawned: volt turret The monster species that never randomly spawned: scarlet spore The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 19) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected Your chance to block was 29% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 67% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 67% 100% e - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...