Janszobar, neutral male bastard Wizard --------- |....@..| |...f...| |.......| --------- [Janszobar the Evoker] St5 Dx12 Co16 In12 Wi8 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC8 MC3 Mov12 Xp1/0 Wt118/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 70 Monsters only dropped their musable items with 80% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 67% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 44% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30606 Monster spawn increase reached its maximum at turn 46209 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 311387 The monster class that cannot be genocided was lizard The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: undead worm (freq bonus 7) The monster species that spawned more often: antimagic warp fungus (freq bonus 36) The monster species that spawned more often: arbok (freq bonus 8) The monster species that spawned more often: green worm mass (freq bonus 18) The monster species that spawned more often: giant frog (freq bonus 7) The monster species that spawned more often: porter wight (freq bonus 11) The monster species that spawned more often: dark lady (freq bonus 16) The monster species that spawned more often: snakeman hunter (freq bonus 9) The monster species that spawned more often: Daemon (freq bonus 18) The monster species that spawned more often: dschiim rubber (freq bonus 7) The monster species that spawned more often: gravity hound (freq bonus 28) The monster species that spawned more often: blink mushroom (freq bonus 16) The monster species that spawned more often: purple unicorn (freq bonus 7) The monster species that spawned more often: special colony (freq bonus 8) The monster species that spawned more often: undead stygian doll (freq bonus 14) The monster species that spawned more often: ego ice troll (freq bonus 8) The monster species that spawned more often: clay force patch (freq bonus 20) The monster species that spawned more often: hell master (freq bonus 21) The monster species that spawned more often: crappy brat (freq bonus 14) The monster species that spawned more often: Daniel (freq bonus 8) The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: young adult orange dragon The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: Lara The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: multicolor turret The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: petty movanic deva The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 15) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 42) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 38) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 78) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 10) Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1452) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 89% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...