Janszobar, neutral male bastard Wizard ----- |...| |@..| |.f.| +...| ----- [Janszobar the Evoker] St7 Dx6 Co11 In16 Wi10 Ch8 WizBasMalNeu+J S2 Dlvl:1 $2 HP15(15) Pw28(28) AC12 MC3 Mov12 Xp1/0 Wt57/1000 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 99% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15682 Monster spawn increase reached its maximum at turn 56504 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 131712 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: apelike creature (freq bonus 1) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: antimagic turret (freq bonus 3) The monster species that spawned more often: harisen (freq bonus 10) The monster species that spawned more often: reddish patch (freq bonus 3) The monster species that spawned more often: firefighter (freq bonus 3) The monster species that spawned more often: shining giant (freq bonus 3) The monster species that spawned more often: undead mimic (freq bonus 4) The monster species that spawned more often: trailer (freq bonus 10) The monster species that spawned more often: old deep dragon (freq bonus 4) The monster species that spawned more often: stone demon (freq bonus 4) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 6) The monster species that spawned more often: stronger turret (freq bonus 6) The monster species that spawned more often: Warder Lieutenant (freq bonus 6) The monster species that spawned more often: petro force patch (freq bonus 5) The monster species that spawned more often: infected fly (freq bonus 4) The monster species that spawned more often: teal patch (freq bonus 16) The monster species that spawned more often: glowing growth (freq bonus 6) The monster species that spawned more often: kobold elemental (freq bonus 6) The monster species that spawned more often: gamma metroid (freq bonus 3) The monster species that spawned more often: Arsenal (freq bonus 6) The monster species that spawned more often: enhanced chicken (freq bonus 4) The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: energy monster The monster species that never randomly spawned: cantor The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: gnoll rogue The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: necroskeleton The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: stalactite piercer The monster class that always generated with extra speed: umber hulk The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 97) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 33) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 51) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 92) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 12) Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (765) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 36% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...