Janszobar, neutral male bastard Wizard ----------- +....f@.).| |.........| |.....?...| ----------- [Janszobar the Evoker] St7 Dx8 Co11 In14 Wi5 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC6 MC3 Mov12 Xp1/0 Wt91/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Tool identification only worked 5 times out of 28 Wand drop chance was reduced to 67% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29815 Monster spawn increase reached its maximum at turn 49591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253812 The monster class that cannot be genocided was troll The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: officer (freq bonus 4) The monster species that spawned more often: drone growth (freq bonus 2) The monster species that spawned more often: big black unicorn (freq bonus 6) The monster species that spawned more often: wumpus (freq bonus 8) The monster species that spawned more often: giant permamimic (freq bonus 7) The monster species that spawned more often: infected dove (freq bonus 8) The monster species that spawned more often: undead ice mage (freq bonus 4) The monster species that spawned more often: petro warp patch (freq bonus 4) The monster species that spawned more often: antimatter grue (freq bonus 10) The monster species that spawned more often: petro force fungus (freq bonus 3) The monster species that spawned more often: forsaken lady (freq bonus 2) The monster species that spawned more often: animated iron statue (freq bonus 4) The monster species that spawned more often: Corina (freq bonus 5) The monster species that spawned more often: dark gray growth (freq bonus 4) The monster species that spawned more often: explodestool (freq bonus 4) The monster species that spawned more often: tentacle wall (freq bonus 16) The monster species that spawned more often: cursing spirit (freq bonus 8) The monster species that spawned more often: petro force fungus (freq bonus 6) The monster species that spawned more often: green spore (freq bonus 4) The monster species that spawned more often: phasing frost giant (freq bonus 4) The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: porter rock piercer The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: orc priest The monster species that never randomly spawned: woodsman The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 198) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 17) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 20) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 15) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 2) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 72% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...