Janszobar, neutral male bastard Wizard --------------- +.............| |...........?.| |.............| ............f@| --------------- [Janszobar the Evoker] St8 Dx15 Co14 In13 Wi7 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt109/1200 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell knock already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 65% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26682 Monster spawn increase reached its maximum at turn 44676 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 131274 The monster class that cannot be genocided was ghost The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: irresistible mold (freq bonus 5) The monster species that spawned more often: young white dragon (freq bonus 12) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 10) The monster species that spawned more often: agate warp patch (freq bonus 3) The monster species that spawned more often: timekeeper (freq bonus 3) The monster species that spawned more often: multicolor light (freq bonus 6) The monster species that spawned more often: Joker Flack (freq bonus 3) The monster species that spawned more often: tap mimic (freq bonus 4) The monster species that spawned more often: tretre fly (freq bonus 8) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: sudden appearer (freq bonus 6) The monster species that spawned more often: Kiddy Kong (freq bonus 3) The monster species that spawned more often: petty water weird (freq bonus 3) The monster species that spawned more often: Martti Ihrasaari (freq bonus 4) The monster species that spawned more often: sheep skinned wolf (freq bonus 10) The monster species that spawned more often: blank force fungus (freq bonus 5) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 12) The monster species that spawned more often: terrible orb (freq bonus 4) The monster species that spawned more often: hidden elf (freq bonus 3) The monster species that spawned more often: dwarven chaos knight (freq bonus 2) The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: giant pygmy blowdart The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: chicken The monster species that never randomly spawned: breaker piercer The monster species that never randomly spawned: dark lady The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: running cobra The monster species that never randomly spawned: charcoal spore The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 77) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 250) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 16) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (234) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 76% 100% e - summon undead 5 attack 95% 400% f - command undead 5 attack 95% 400% g - drain life 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...