Janszobar, neutral male bastard Wizard ----------- |.........| +.........| |..@......| |...f.....| |.........| ----------- [Janszobar the Evoker] St6 Dx14 Co10 In10 Wi6 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC11 MC3 Mov12 Xp1/0 Wt58/900 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 81% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25395 Monster spawn increase reached its maximum at turn 51294 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 355829 The monster class that cannot be genocided was lich The monster class that was spawned more often: fungus or mold (freq bonus 8) The monster species that spawned more often: cacodemon (freq bonus 10) The monster species that spawned more often: fake warp patch (freq bonus 13) The monster species that spawned more often: sucker mushroom (freq bonus 26) The monster species that spawned more often: Olog-hai gorgon (freq bonus 20) The monster species that spawned more often: blue whale (freq bonus 9) The monster species that spawned more often: giant polar bear (freq bonus 22) The monster species that spawned more often: giant squid (freq bonus 44) The monster species that spawned more often: chained clan (freq bonus 11) The monster species that spawned more often: water-using dragon (freq bonus 20) The monster species that spawned more often: brute (freq bonus 20) The monster species that spawned more often: corruptor (freq bonus 24) The monster species that spawned more often: evasive infantryman (freq bonus 20) The monster species that spawned more often: baby wyvern (freq bonus 22) The monster species that spawned more often: pale mushroom (freq bonus 20) The monster species that spawned more often: death eel (freq bonus 52) The monster species that spawned more often: deep draconian (freq bonus 13) The monster species that spawned more often: sparkling mushroom (freq bonus 11) The monster species that spawned more often: camouflaged watcher (freq bonus 22) The monster species that spawned more often: Recerarak (freq bonus 28) The monster species that spawned more often: staring eye (freq bonus 10) The monster species that never randomly spawned: bird The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: agate growth The monster species that never randomly spawned: Naga Raja The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: energy warp fungus The monster species that never randomly spawned: war bantam The monster species that never randomly spawned: ape The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 76) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 8) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 65) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 58) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 16) Next attribute increase check would have come at turn 964 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...