Janszobar, neutral male bastard Wizard --- --#---- |........f| |e...$$..@| ----------- [Janszobar the Evoker] St7 Dx6 Co11 In13 Wi5 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-1 MC3 Mov12 Xp1/0 Wt220/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 37 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31323 Monster spawn increase reached its maximum at turn 53016 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1406150 The monster class that cannot be genocided was vortex The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: dracolich (freq bonus 6) The monster species that spawned more often: giant centipede (freq bonus 6) The monster species that spawned more often: housecat (freq bonus 8) The monster species that spawned more often: petty rothe (freq bonus 6) The monster species that spawned more often: flying stone giant (freq bonus 8) The monster species that spawned more often: phasing hobbit wizard (freq bonus 8) The monster species that spawned more often: counter ace (freq bonus 3) The monster species that spawned more often: gray force fungus (freq bonus 6) The monster species that spawned more often: giant leopard (freq bonus 3) The monster species that spawned more often: corpse-candle (freq bonus 6) The monster species that spawned more often: hell knight (freq bonus 8) The monster species that spawned more often: rotated one (freq bonus 2) The monster species that spawned more often: octarine patch (freq bonus 6) The monster species that spawned more often: exit (freq bonus 3) The monster species that spawned more often: ghoul king (freq bonus 6) The monster species that spawned more often: sexual turret (freq bonus 14) The monster species that spawned more often: glibbery trove (freq bonus 10) The monster species that spawned more often: phaser force patch (freq bonus 4) The monster species that spawned more often: mithril piercer (freq bonus 2) The monster species that spawned more often: spectral hunter (freq bonus 12) The monster species that never randomly spawned: red jack The monster species that never randomly spawned: clefable The monster species that never randomly spawned: slow warp patch The monster species that never randomly spawned: gore bearer The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: covetous orc-captain The monster species that never randomly spawned: mind flayer The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: giant fruit fly The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 18) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 25) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 36) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 24) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2) Next attribute increase check would have come at turn 2030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 88% 100% d - endure heat 2 protect 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...