Janszobar, neutral male bastard Wizard --------- |.......| |f@.....| |......(| ........| |......$| --------- [Janszobar the Evoker] St7 Dx10 Co8 In12 Wi8 Ch5 WizBasMalNeu+J S5 Dlvl:1 $5 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt67/850 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 140 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 23% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40870 Monster spawn increase reached its maximum at turn 95463 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2999808 The monster class that cannot be genocided was troll The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: black demon awgwa (freq bonus 48) The monster species that spawned more often: eevee (freq bonus 4) The monster species that spawned more often: cyan spore (freq bonus 4) The monster species that spawned more often: bird lady (freq bonus 6) The monster species that spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: aunt of Amy's brother (freq bonus 10) The monster species that spawned more often: mirror warp fungus (freq bonus 12) The monster species that spawned more often: thick carrion creeper (freq bonus 8) The monster species that spawned more often: Ina (freq bonus 6) The monster species that spawned more often: duergar warrior (freq bonus 14) The monster species that spawned more often: Bear-Man packleader (freq bonus 6) The monster species that spawned more often: fat minotaur (freq bonus 3) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 4) The monster species that spawned more often: fumble vortex (freq bonus 4) The monster species that spawned more often: scruffy looking hobbit (freq bonus 5) The monster species that spawned more often: kobold digger (freq bonus 8) The monster species that spawned more often: spider monkey (freq bonus 12) The monster species that spawned more often: giant lightning bat (freq bonus 12) The monster species that spawned more often: shortcross girl (freq bonus 8) The monster species that spawned more often: venom lich (freq bonus 4) The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: apprentice archer The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: grove guardian The monster species that never randomly spawned: the Largest Giant The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 182) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 26) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 13) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 12) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 14) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 13) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 5) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (376) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...