Janszobar, neutral male bastard Wizard -------------- |............| |....../.....| |.......|....| |..f.........| | |.@........... ........| -|------ ----- | [Janszobar the Evoker] St14 Dx9 Co16 In22 Wi10 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC7 MC3 Mov12 Xp1/0 Wt150/1600 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 84% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31920 Monster spawn increase reached its maximum at turn 47775 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 116550 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: thick giant (freq bonus 4) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 24) The monster species that spawned more often: dung beetle (freq bonus 5) The monster species that spawned more often: impact hound (freq bonus 11) The monster species that spawned more often: troll juggernaut (freq bonus 12) The monster species that spawned more often: golden mold (freq bonus 24) The monster species that spawned more often: animator (freq bonus 15) The monster species that spawned more often: lesser omochi beast (freq bonus 6) The monster species that spawned more often: lilac spore (freq bonus 4) The monster species that spawned more often: opaque jelly (freq bonus 12) The monster species that spawned more often: speedhorse (freq bonus 10) The monster species that spawned more often: soft patch (freq bonus 24) The monster species that spawned more often: warped shaman (freq bonus 16) The monster species that spawned more often: main school graduate (freq bonus 10) The monster species that spawned more often: terrible troll (freq bonus 16) The monster species that spawned more often: maw fiend (freq bonus 9) The monster species that spawned more often: blending nymph (freq bonus 36) The monster species that spawned more often: alien spore (freq bonus 8) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 6) The monster species that spawned more often: dark warp fungus (freq bonus 10) The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: memory corruption The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: cursing orb The monster species that never randomly spawned: animated wooden statue The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: sukkiri flower The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 25) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 35) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 15) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 16) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...