Janszobar, neutral male bastard Wizard ------ +....| |f.... |@...| .....+ |....| |....| ------ [Janszobar the Evoker] St7 Dx6 Co7 In8 Wi8 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt64/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18011 Monster spawn increase reached its maximum at turn 26031 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 89658 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: arch-lichen (freq bonus 2) The monster species that spawned more often: dust vortex (freq bonus 12) The monster species that spawned more often: clay mold (freq bonus 8) The monster species that spawned more often: dungeon archer (freq bonus 24) The monster species that spawned more often: Thoth Amun (freq bonus 3) The monster species that spawned more often: dinosaur (freq bonus 12) The monster species that spawned more often: epidote fungus (freq bonus 2) The monster species that spawned more often: porter block stalk (freq bonus 8) The monster species that spawned more often: sewer rat (freq bonus 6) The monster species that spawned more often: drakeema (freq bonus 2) The monster species that spawned more often: lilac warp patch (freq bonus 6) The monster species that spawned more often: defiler (freq bonus 3) The monster species that spawned more often: puzzling vortex (freq bonus 4) The monster species that spawned more often: really dangerous fungus (freq bonus 10) The monster species that spawned more often: flux slime (freq bonus 4) The monster species that spawned more often: adult plain dragon (freq bonus 6) The monster species that spawned more often: leprechaun wizard (freq bonus 22) The monster species that spawned more often: giant albatross (freq bonus 5) The monster species that spawned more often: soviet (freq bonus 2) The monster species that spawned more often: theme sheep (freq bonus 4) The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: healing trove The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: alchemist The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: clock spore The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 23) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 12) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 11) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 21) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Next attribute increase check would have come at turn 1197 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...