Janszobar, neutral male bastard Wizard ---------- |........| +.....|.@| |......f.| |........| |........| ---------- [Janszobar the Evoker] St9 Dx15 Co10 In13 Wi4 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC8 MC3 Mov12 Xp1/0 Wt116/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 40 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 84% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 52% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34027 Monster spawn increase reached its maximum at turn 68027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 505835 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: chasing yellow jacket (freq bonus 12) The monster species that spawned more often: sulfur mold (freq bonus 16) The monster species that spawned more often: gray newt (freq bonus 16) The monster species that spawned more often: sukiya (freq bonus 16) The monster species that spawned more often: black flower (freq bonus 10) The monster species that spawned more often: stone spore (freq bonus 12) The monster species that spawned more often: petty acehack horror (freq bonus 8) The monster species that spawned more often: mindcrafter (freq bonus 7) The monster species that spawned more often: aquatic bear (freq bonus 12) The monster species that spawned more often: insurmountable mushroom (freq bonus 12) The monster species that spawned more often: topaz colony (freq bonus 6) The monster species that spawned more often: smut orc (freq bonus 7) The monster species that spawned more often: red force fungus (freq bonus 5) The monster species that spawned more often: energy trove (freq bonus 6) The monster species that spawned more often: rancid defiler (freq bonus 7) The monster species that spawned more often: moose (freq bonus 6) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 12) The monster species that spawned more often: Barrier Kop (freq bonus 6) The monster species that spawned more often: ladiesman (freq bonus 14) The monster species that spawned more often: siena force patch (freq bonus 11) The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: hollow one The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: lava colony The monster species that never randomly spawned: boojum The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: vacuum cleaner nymph The monster species that never randomly spawned: large mind flayer The monster species that never randomly spawned: Tomoka Kayahara The monster species that never randomly spawned: lightscreen metroid The monster class that always generated with extra speed: Zouthern animal The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 31) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 366) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 1) Next attribute increase check would have come at turn 261 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 76% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...