Janszobar, neutral male bastard Wizard -------------------------------- |............f.................| +........?....@................- |......r........$..............| -------------------------------- [Janszobar the Evoker] St7 Dx12 Co5 In17 Wi6 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC7 MC3 Mov12 Xp1/0 Wt64/700 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. godless cloak - Color: transparent. Material: leather. Appearance: godless cloak. Wearing this cloak means that praying can anger your god, even if it's actually safe to pray. Unfortunately you don't know more about it. You will gain more information if you identify this item. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44434 Monster spawn increase reached its maximum at turn 98284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 248640 The monster class that cannot be genocided was snake The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: black horror (freq bonus 10) The monster species that spawned more often: centaurtrice (freq bonus 6) The monster species that spawned more often: grandmaster colony lichen (freq bonus 2) The monster species that spawned more often: novice ranger (freq bonus 3) The monster species that spawned more often: blank warp patch (freq bonus 4) The monster species that spawned more often: petty boobed mimic (freq bonus 8) The monster species that spawned more often: undertaker (freq bonus 2) The monster species that spawned more often: ferrous force fungus (freq bonus 6) The monster species that spawned more often: furious warp patch (freq bonus 7) The monster species that spawned more often: bloodthirsty vampire mage (freq bonus 3) The monster species that spawned more often: floating spirit (freq bonus 6) The monster species that spawned more often: magistrate (freq bonus 12) The monster species that spawned more often: Cullen wannabe (freq bonus 6) The monster species that spawned more often: hod sephirah (freq bonus 4) The monster species that spawned more often: electric grue (freq bonus 4) The monster species that spawned more often: world killer (freq bonus 4) The monster species that spawned more often: Jack the Ripper (freq bonus 6) The monster species that spawned more often: absent mold (freq bonus 4) The monster species that spawned more often: failure clock (freq bonus 4) The monster species that spawned more often: broken shadow (freq bonus 6) The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: gazer horror The monster species that never randomly spawned: large twen The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: haughty-looking elf The monster species that never randomly spawned: giant worm The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: nasty spore The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 36) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 24% 100% d - slow monster 2 enchant 24% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...