Janszobar, neutral male bastard Wizard ------.------ |...........| |..@f.......| |.$.........| |...........| |...........| |...........| ------------- [Janszobar the Evoker] St11 Dx16 Co8 In7 Wi9 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-2 MC3 Mov12 Xp1/0 Wt1956/1050 T1 Stressed Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You rebalance your load. Movement is difficult. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 81% Concealing monsters were spawned underneath items 59% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24304 Monster spawn increase reached its maximum at turn 67224 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 567320 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: opaque jelly (freq bonus 6) The monster species that spawned more often: disgusting growth (freq bonus 8) The monster species that spawned more often: ` b&4EtDW (freq bonus 12) The monster species that spawned more often: colluded warp patch (freq bonus 4) The monster species that spawned more often: bread-and butterfly (freq bonus 11) The monster species that spawned more often: carrion creeper (freq bonus 4) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 16) The monster species that spawned more often: hishi mochi (freq bonus 16) The monster species that spawned more often: huge panther (freq bonus 12) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 2) The monster species that spawned more often: flesheater (freq bonus 8) The monster species that spawned more often: Lamashtu (freq bonus 12) The monster species that spawned more often: nightly mushroom (freq bonus 5) The monster species that spawned more often: mind mold (freq bonus 2) The monster species that spawned more often: mist troll (freq bonus 12) The monster species that spawned more often: porter suspicious vortex (freq bonus 2) The monster species that spawned more often: metallic yellow centipede (freq bonus 2) The monster species that spawned more often: space wasp queen (freq bonus 8) The monster species that spawned more often: steel weevil (freq bonus 5) The monster species that spawned more often: ninja master (freq bonus 2) The monster species that never randomly spawned: iron lich The monster species that never randomly spawned: angry watch captain The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: defiled warrior The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: patriarch The monster species that never randomly spawned: overlord The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 138) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 77) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 17) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 86) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Next attribute increase check would have come at turn 143 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 37% 100% c - knock 1 matter 37% 100% d - healing 1 healing 37% 100% e - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...