Janszobar, neutral male bastard Wizard ---------- |..@f....| |.....%.#| |.$...# .| +...... -.------ [Janszobar the Evoker] St11 Dx21 Co16 In19 Wi8 Ch11 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC3 MC3 Mov12 Xp1/0 Wt52/1450 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 50 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 52% Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15468 Monster spawn increase reached its maximum at turn 59909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 990835 The monster class that cannot be genocided was troll The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: suicide dragon (freq bonus 3) The monster species that spawned more often: greater giant kraken (freq bonus 3) The monster species that spawned more often: red spore (freq bonus 6) The monster species that spawned more often: stone serpent (freq bonus 24) The monster species that spawned more often: bigfoot (freq bonus 2) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 12) The monster species that spawned more often: six of spades (freq bonus 3) The monster species that spawned more often: cave lion (freq bonus 6) The monster species that spawned more often: Icy Kop (freq bonus 3) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 4) The monster species that spawned more often: crawling worm mass (freq bonus 4) The monster species that spawned more often: petty shock ant (freq bonus 4) The monster species that spawned more often: hobbit zombie (freq bonus 6) The monster species that spawned more often: very old blood dragon (freq bonus 4) The monster species that spawned more often: lower team starwolf member (freq bonus 4) The monster species that spawned more often: berserker (freq bonus 6) The monster species that spawned more often: blister colony (freq bonus 3) The monster species that spawned more often: door mimic (freq bonus 6) The monster species that spawned more often: diminisher (freq bonus 20) The monster species that spawned more often: flying piranha (freq bonus 8) The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: Sesshoumaru, Youkai Lord of the West The monster species that never randomly spawned: large eel The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: intoner The monster species that never randomly spawned: spark beast The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: petty covetous snow orc The monster species that never randomly spawned: Ghaele The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 16) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 66) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 12) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 4) Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...