Janszobar, neutral male bastard Wizard --------- |.......| ........| |....@..| |....f..| ---+----- [Janszobar the Evoker] St7 Dx10 Co10 In11 Wi5 Ch7 WizBasMalNeu+J S0 Dlvl:1 $1437 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt306/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 54% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18010 Monster spawn increase reached its maximum at turn 86530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 130011 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: legion devil captain (freq bonus 4) The monster species that spawned more often: Rosy (freq bonus 4) The monster species that spawned more often: leocrotta (freq bonus 3) The monster species that spawned more often: wooden fungus (freq bonus 6) The monster species that spawned more often: dull mushroom (freq bonus 6) The monster species that spawned more often: spike stalk (freq bonus 4) The monster species that spawned more often: out-of-jail convict (freq bonus 12) The monster species that spawned more often: rainbow stalk (freq bonus 14) The monster species that spawned more often: abnormal turret (freq bonus 2) The monster species that spawned more often: flayer blowdart (freq bonus 3) The monster species that spawned more often: agony worm (freq bonus 24) The monster species that spawned more often: shadow creature of Fiona (freq bonus 6) The monster species that spawned more often: owl bear (freq bonus 12) The monster species that spawned more often: greater dimensional portal (freq bonus 28) The monster species that spawned more often: electro trove (freq bonus 4) The monster species that spawned more often: angry watch leader (freq bonus 16) The monster species that spawned more often: opal warp fungus (freq bonus 3) The monster species that spawned more often: arabesque naga (freq bonus 4) The monster species that spawned more often: high mold (freq bonus 3) The monster species that spawned more often: necromancer (freq bonus 2) The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: T-hawk The monster species that never randomly spawned: nightmare monster The monster species that never randomly spawned: brown icky thing The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: lethe warp patch The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: real chromatic hound The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 29) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 17) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 5) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 11) Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...