Janszobar, neutral male bastard Wizard -+----- --.....-- |.......| ........| |.....e.. -...f@- -----.- [Janszobar the Evoker] St6 Dx12 Co6 In12 Wi6 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC3 MC3 Mov12 Xp1/0 Wt175/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 244 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Potion drop chance was reduced to 86% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11851 Monster spawn increase reached its maximum at turn 34228 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272272 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: blank fungus (freq bonus 4) The monster species that spawned more often: blacksteel pudding (freq bonus 3) The monster species that spawned more often: large spellbook trove (freq bonus 4) The monster species that spawned more often: Yannick (freq bonus 4) The monster species that spawned more often: nazi rocketeer (freq bonus 6) The monster species that spawned more often: Baalphegor (freq bonus 7) The monster species that spawned more often: duah sephirah (freq bonus 8) The monster species that spawned more often: student on strike (freq bonus 6) The monster species that spawned more often: hypno (freq bonus 5) The monster species that spawned more often: pink stalk (freq bonus 4) The monster species that spawned more often: loonite (freq bonus 5) The monster species that spawned more often: crashing ufo part (freq bonus 12) The monster species that spawned more often: serious bug (freq bonus 8) The monster species that spawned more often: leveldrain turret (freq bonus 2) The monster species that spawned more often: large harpy (freq bonus 3) The monster species that spawned more often: cornflake giant (freq bonus 4) The monster species that spawned more often: Policeman Kriminologist (freq bonus 4) The monster species that spawned more often: shadow reaper (freq bonus 2) The monster species that spawned more often: dried corpse (freq bonus 4) The monster species that spawned more often: black dragon (freq bonus 5) The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: crooked imp The monster species that never randomly spawned: golden bat The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: vampiric fungus The monster species that never randomly spawned: osquip The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: highway sharpshooter The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 19) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 19) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 14) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 74) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Next attribute increase check would have come at turn 1476 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1470) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 3% 100% c - knock 1 matter 3% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...