Janszobar, neutral male bastard Wizard ----------- |....(....| |.........| |.........| |@f.......| -|--------- [Janszobar the Evoker] St4 Dx7 Co12 In8 Wi5 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt87/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 41 Amulet identification only worked 15 times out of 60 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 21% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15226 Monster spawn increase reached its maximum at turn 103446 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 523515 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: bit (freq bonus 3) The monster species that spawned more often: ancient plain dragon (freq bonus 3) The monster species that spawned more often: elven shade (freq bonus 3) The monster species that spawned more often: blood brothers (freq bonus 5) The monster species that spawned more often: cursed stalk (freq bonus 6) The monster species that spawned more often: lava lich (freq bonus 18) The monster species that spawned more often: mimic chicken (freq bonus 5) The monster species that spawned more often: dark elven sorcerer (freq bonus 6) The monster species that spawned more often: colorful warp patch (freq bonus 2) The monster species that spawned more often: sixteen-headed hydra (freq bonus 6) The monster species that spawned more often: eye tyrant (freq bonus 8) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 4) The monster species that spawned more often: white dragon bat (freq bonus 6) The monster species that spawned more often: elder racoon dog (freq bonus 4) The monster species that spawned more often: static charge (freq bonus 3) The monster species that spawned more often: purple growth (freq bonus 4) The monster species that spawned more often: slow patch (freq bonus 14) The monster species that spawned more often: legion devil sergeant (freq bonus 12) The monster species that spawned more often: green goblin (freq bonus 4) The monster species that spawned more often: hobgoblin (freq bonus 6) The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: Caro The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: Juen's plateau boot The monster species that never randomly spawned: seadra The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: shimmering force fungus The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 16) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 76) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 19) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 77) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 13) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1764) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...