Janszobar, neutral male bastard Wizard --------- |@....... |.f.# | |..## .$# |. --- [Janszobar the Evoker] St11 Dx17 Co13 In24 Wi9 Ch16 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC5 MC3 Mov12 Xp1/0 Wt119/1300 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Ring drop chance was reduced to 75% Amulet drop chance was reduced to 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37470 Monster spawn increase reached its maximum at turn 215010 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 110660 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: dark mushroom (freq bonus 4) The monster species that spawned more often: cursed force fungus (freq bonus 6) The monster species that spawned more often: decayed warp fungus (freq bonus 3) The monster species that spawned more often: lava fungus (freq bonus 8) The monster species that spawned more often: undead feat master (freq bonus 3) The monster species that spawned more often: Count Urcula (freq bonus 6) The monster species that spawned more often: magma demon (freq bonus 14) The monster species that spawned more often: trap patch (freq bonus 5) The monster species that spawned more often: rogue elephant (freq bonus 2) The monster species that spawned more often: noxious jelly (freq bonus 6) The monster species that spawned more often: smoke clan (freq bonus 6) The monster species that spawned more often: bog creature (freq bonus 2) The monster species that spawned more often: energy spore (freq bonus 4) The monster species that spawned more often: clear ooze (freq bonus 3) The monster species that spawned more often: glowing patch (freq bonus 8) The monster species that spawned more often: leprechaun sorceror (freq bonus 15) The monster species that spawned more often: clay fungus (freq bonus 12) The monster species that spawned more often: mean colony (freq bonus 6) The monster species that spawned more often: teal naga hatchling (freq bonus 21) The monster species that spawned more often: slow wood nymph (freq bonus 5) The monster species that never randomly spawned: evasive hill giant The monster species that never randomly spawned: hidden barbed devil The monster species that never randomly spawned: galltrit The monster species that never randomly spawned: wing bee The monster species that never randomly spawned: adult rainbow dragon The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: Strygalldwir The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: volcano lord The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 12) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 20) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 15) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 35) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 206) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 8) Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% e - detect food 2 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...