Janszobar, neutral male bastard Wizard --------- .$..f...| |......`| |...@..<| ........| -------.- [Janszobar the Evoker] St6 Dx17 Co15 In16 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt204/1150 T4 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 73% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 86% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20830 Monster spawn increase reached its maximum at turn 60660 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1204416 The monster class that cannot be genocided was orc The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: colorless fungus (freq bonus 8) The monster species that spawned more often: lilac colony (freq bonus 3) The monster species that spawned more often: flathead (freq bonus 16) The monster species that spawned more often: void force fungus (freq bonus 3) The monster species that spawned more often: advanced gnome wizard (freq bonus 5) The monster species that spawned more often: blink mold (freq bonus 7) The monster species that spawned more often: insurmountable warp patch (freq bonus 5) The monster species that spawned more often: Kati (freq bonus 4) The monster species that spawned more often: giant grey ant (freq bonus 8) The monster species that spawned more often: double birth (freq bonus 14) The monster species that spawned more often: abnormal program termination (freq bonus 4) The monster species that spawned more often: albino mold (freq bonus 16) The monster species that spawned more often: little dog (freq bonus 12) The monster species that spawned more often: flying guy (freq bonus 6) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 10) The monster species that spawned more often: volt fungus (freq bonus 8) The monster species that spawned more often: tuna (freq bonus 8) The monster species that spawned more often: magic snake (freq bonus 12) The monster species that spawned more often: moldy mushroom (freq bonus 5) The monster species that spawned more often: Girtab (freq bonus 6) The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: yellow sentai The monster species that never randomly spawned: bus The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: wainrider The monster species that never randomly spawned: grating bone devil The monster species that never randomly spawned: ¦Sï‡ The monster species that never randomly spawned: kobold sorcerer The monster species that never randomly spawned: yawning trove The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 44) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 17) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 18) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 9) Next attribute increase check would have come at turn 231 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 36% 100% e - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...