Janszobar, neutral male bastard Wizard ------------- |......@.$.r| |.....f...rr. ......*....r| ------------- [Janszobar the Evoker] St6 Dx7 Co9 In15 Wi6 Ch4 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt64/850 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 182 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44695 Monster spawn increase reached its maximum at turn 76090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 380712 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: reddish force patch (freq bonus 4) The monster species that spawned more often: hell knight (freq bonus 12) The monster species that spawned more often: clairvoyant trove (freq bonus 16) The monster species that spawned more often: ent (freq bonus 8) The monster species that spawned more often: Bitchy Lara (freq bonus 3) The monster species that spawned more often: circle clan (freq bonus 6) The monster species that spawned more often: novel stalk (freq bonus 6) The monster species that spawned more often: totally bad warp patch (freq bonus 4) The monster species that spawned more often: disenchanter worm mass (freq bonus 8) The monster species that spawned more often: alongdeybayday (freq bonus 6) The monster species that spawned more often: porter dark spore (freq bonus 6) The monster species that spawned more often: scramper (freq bonus 24) The monster species that spawned more often: cat eared devil (freq bonus 4) The monster species that spawned more often: Uruk-hai (freq bonus 6) The monster species that spawned more often: criminal scumbag (freq bonus 18) The monster species that spawned more often: shining giant (freq bonus 3) The monster species that spawned more often: vampire adventurer (freq bonus 4) The monster species that spawned more often: Victoria (freq bonus 8) The monster species that spawned more often: Arthur Dent (freq bonus 8) The monster species that spawned more often: ancient blue dragon (freq bonus 3) The monster species that never randomly spawned: poison grue The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: sensei colony lichen The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: cursed sword The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: pulsating sphere The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 16) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 35) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 3) Next attribute increase check would have come at turn 1118 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (273) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 50% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 50% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...