Janszobar, neutral male bastard Wizard --------- |DDDDDDD+ |DDDDDD@| |DDDDDDDD -- ------ [Janszobar the Evoker] St6 Dx9 Co9 In12 Wi4 Ch7 WizBasMalNeu+J S15 Dlvl:1 $15 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt71/850 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) You enter a dragon lair... Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 14 gold pieces. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 138810 Monster spawn increase reached its maximum at turn 203188 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 214061 The monster class that cannot be genocided was (null) The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: petty hill giant (freq bonus 2) The monster species that spawned more often: boss bass (freq bonus 3) The monster species that spawned more often: stygian hag (freq bonus 3) The monster species that spawned more often: cursing eye (freq bonus 16) The monster species that spawned more often: sky cruiser (freq bonus 4) The monster species that spawned more often: lava growth (freq bonus 4) The monster species that spawned more often: hidden barrow wight (freq bonus 8) The monster species that spawned more often: pink warp patch (freq bonus 4) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 18) The monster species that spawned more often: troll permamimic mummy (freq bonus 6) The monster species that spawned more often: dark elven turret (freq bonus 3) The monster species that spawned more often: expert medium wall (freq bonus 48) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 3) The monster species that spawned more often: metallic black centipede (freq bonus 3) The monster species that spawned more often: glibbery trove (freq bonus 4) The monster species that spawned more often: Genjuro (freq bonus 5) The monster species that spawned more often: annoying fish (freq bonus 6) The monster species that spawned more often: Ghost of Heel (freq bonus 3) The monster species that spawned more often: blood lord (freq bonus 6) The monster species that spawned more often: vampiric mist (freq bonus 14) The monster species that never randomly spawned: Mister Internet The monster species that never randomly spawned: master colony lichen The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: spirit naga The monster species that never randomly spawned: Kaonashi The monster species that never randomly spawned: estrella girl The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 31) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 37) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 63) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 40) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 3) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 88% 100% d - insulate 2 protect 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...