Janszobar, neutral male bastard Wizard | -------------- |..... ..........k.@f | |............| ............. ---------.---- [Janszobar the Evoker] St13 Dx10 Co10 In15 Wi10 Ch12 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-5 MC4 Mov12 Xp1/0 Wt3025/1250 T1 Strained Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You stagger under your heavy load. Movement is very hard. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 84% Wand drop chance was reduced to 90% Potion drop chance was reduced to 97% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50842 Monster spawn increase reached its maximum at turn 96406 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 114380 The monster class that cannot be genocided was snake The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: cutterfish (freq bonus 4) The monster species that spawned more often: flame punisher (freq bonus 4) The monster species that spawned more often: activist (freq bonus 2) The monster species that spawned more often: chaos hulk (freq bonus 5) The monster species that spawned more often: Max (freq bonus 4) The monster species that spawned more often: evasive tank breaker (freq bonus 2) The monster species that spawned more often: undead priest (freq bonus 24) The monster species that spawned more often: yora chick (freq bonus 3) The monster species that spawned more often: nondescript stalk (freq bonus 4) The monster species that spawned more often: Mr. Prosser (freq bonus 3) The monster species that spawned more often: null warp patch (freq bonus 3) The monster species that spawned more often: ~É}}êýS§À (freq bonus 33) The monster species that spawned more often: energy trove (freq bonus 8) The monster species that spawned more often: slaughtering troll (freq bonus 8) The monster species that spawned more often: undead noblewoman (freq bonus 6) The monster species that spawned more often: funny lady (freq bonus 4) The monster species that spawned more often: Lord Insidious (freq bonus 5) The monster species that spawned more often: Simon Belmont (freq bonus 6) The monster species that spawned more often: swamp naga (freq bonus 4) The monster species that spawned more often: platinum mold (freq bonus 6) The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: team nastytrap member The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: Gigolo The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: vulnerability turret The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: sulfuric acid cloud The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 37) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 27) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 41) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 18) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 2) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were resistant to fear You had a strong sense of thirst. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1005) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 63% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 63% 100% e - darkness 1 divine 0% 100% f - aggravate monster 4 body 90% 300% g - stun self 3 healing 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...