Janszobar, neutral male bastard Wizard ------- .....| |..$..| |.....| f.:.?.| |@....+ ---- -- [Janszobar the Evoker] St5 Dx6 Co7 In15 Wi5 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC10 MC3 Mov12 Xp1/0 Wt118/700 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 506 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 74% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34741 Monster spawn increase reached its maximum at turn 83211 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 498066 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: grue The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: juggernaut (freq bonus 12) The monster species that spawned more often: teal patch (freq bonus 15) The monster species that spawned more often: petty pink icky thing (freq bonus 12) The monster species that spawned more often: energy witch (freq bonus 16) The monster species that spawned more often: stalking master lichen (freq bonus 12) The monster species that spawned more often: savage bear (freq bonus 16) The monster species that spawned more often: busy-looking merchant (freq bonus 14) The monster species that spawned more often: ice eel (freq bonus 20) The monster species that spawned more often: cantor (freq bonus 10) The monster species that spawned more often: two-footed snake (freq bonus 32) The monster species that spawned more often: rocket muzzle (freq bonus 54) The monster species that spawned more often: ice wyrm (freq bonus 6) The monster species that spawned more often: glib trove (freq bonus 6) The monster species that spawned more often: great inertia wyrm (freq bonus 8) The monster species that spawned more often: large death dog (freq bonus 5) The monster species that spawned more often: gorcrow (freq bonus 14) The monster species that spawned more often: mutated snow ant (freq bonus 6) The monster species that spawned more often: bullywug (freq bonus 24) The monster species that spawned more often: standard snake (freq bonus 20) The monster species that spawned more often: red kite (freq bonus 6) The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: Rodney's Sister The monster species that never randomly spawned: meara The monster species that never randomly spawned: windscreen rubber The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 86) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 21) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 22) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 50% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...