Janszobar, neutral male bastard Wizard ---f-------- |.@........| ...........| |..........| ------------ [Janszobar the Evoker] St7 Dx8 Co14 In7 Wi12 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC-2 MC3 Mov12 Xp1/0 Wt220/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 329 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17372 Monster spawn increase reached its maximum at turn 46506 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 836550 The monster class that cannot be genocided was lich The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: mithril golem (freq bonus 8) The monster species that spawned more often: sulfur warp patch (freq bonus 3) The monster species that spawned more often: serious bug (freq bonus 4) The monster species that spawned more often: wizard of the high council (freq bonus 8) The monster species that spawned more often: werepiranha (freq bonus 11) The monster species that spawned more often: Mister Ancient Regime (freq bonus 4) The monster species that spawned more often: naga nymph (freq bonus 4) The monster species that spawned more often: red stalk (freq bonus 8) The monster species that spawned more often: gnome priest (freq bonus 6) The monster species that spawned more often: 5K guy (freq bonus 3) The monster species that spawned more often: gangrenous wyrm (freq bonus 4) The monster species that spawned more often: mandrake (freq bonus 3) The monster species that spawned more often: tear colony (freq bonus 4) The monster species that spawned more often: brown faerie (freq bonus 6) The monster species that spawned more often: chaos monkey (freq bonus 3) The monster species that spawned more often: werepermamimic (freq bonus 5) The monster species that spawned more often: greater xorn (freq bonus 3) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 4) The monster species that spawned more often: watch captain (freq bonus 4) The monster species that spawned more often: dung beetle (freq bonus 14) The monster species that never randomly spawned: lichking The monster species that never randomly spawned: Mehrunes Dagon The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: anthrazite growth The monster species that never randomly spawned: venomous spider The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 22) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 15) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 4) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 19) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 20) Next attribute increase check would have come at turn 512 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 37% 100% b - resist poison 1 protect 37% 100% c - light 1 divine 37% 100% d - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...