Janszobar, neutral male bastard Wizard -+---- -----.... |........| |.......@+ ........f| |........ |........| ---------- [Janszobar the Evoker] St6 Dx12 Co8 In13 Wi5 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt56/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Ring drop chance was reduced to 80% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15000 Monster spawn increase reached its maximum at turn 51660 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 66859 The monster class that cannot be genocided was snake The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: Wrath of the RNG (freq bonus 4) The monster species that spawned more often: hydra centaur (freq bonus 5) The monster species that spawned more often: giant trapdoor spider (freq bonus 3) The monster species that spawned more often: eldritch fungus (freq bonus 6) The monster species that spawned more often: special growth (freq bonus 10) The monster species that spawned more often: fiery effulgence (freq bonus 7) The monster species that spawned more often: real cold hound (freq bonus 5) The monster species that spawned more often: secluded warp patch (freq bonus 6) The monster species that spawned more often: dark dwarven priest (freq bonus 4) The monster species that spawned more often: undead noblewoman (freq bonus 2) The monster species that spawned more often: silky anteater (freq bonus 4) The monster species that spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: CD-ROM dragon (freq bonus 4) The monster species that spawned more often: gray force fungus (freq bonus 4) The monster species that spawned more often: Sheorogath (freq bonus 3) The monster species that spawned more often: gorgon beetle (freq bonus 5) The monster species that spawned more often: walking disk drive (freq bonus 7) The monster species that spawned more often: chokhmah sephirah (freq bonus 6) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 3) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 5) The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: redguard lady The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: Marihuana The monster species that never randomly spawned: ethereal hound The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: crypt creep The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: ancient blood dragon The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 64) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 16) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 23) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 20) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 59) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 186) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 908 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...