Janszobar, neutral male bastard Wizard --------------- -......r......| |.............| |........ .f@..# |#....... #...........| ----+------- [Janszobar the Evoker] St8 Dx15 Co15 In20 Wi12 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC8 MC3 Mov12 Xp1/0 Wt60/1250 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25110 Monster spawn increase reached its maximum at turn 64569 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 643550 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: centipede (freq bonus 16) The monster species that spawned more often: hungry growth (freq bonus 2) The monster species that spawned more often: furry yeti (freq bonus 4) The monster species that spawned more often: dragon lady (freq bonus 6) The monster species that spawned more often: squeaker (freq bonus 3) The monster species that spawned more often: undead scavenger (freq bonus 2) The monster species that spawned more often: horadrim ancient (freq bonus 12) The monster species that spawned more often: breaker piercer (freq bonus 6) The monster species that spawned more often: poison viper (freq bonus 5) The monster species that spawned more often: purple fungus (freq bonus 8) The monster species that spawned more often: Lily (freq bonus 2) The monster species that spawned more often: porter rock piercer (freq bonus 3) The monster species that spawned more often: azure growth (freq bonus 10) The monster species that spawned more often: Kati (freq bonus 6) The monster species that spawned more often: porter taker spore (freq bonus 6) The monster species that spawned more often: umbreon (freq bonus 4) The monster species that spawned more often: chameleon (freq bonus 6) The monster species that spawned more often: skeleton (freq bonus 6) The monster species that spawned more often: porter styx vortex (freq bonus 2) The monster species that spawned more often: Countess Bathory (freq bonus 2) The monster species that never randomly spawned: Suzuki-Dogezaemon The monster species that never randomly spawned: karakasa The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: ivysaur The monster species that never randomly spawned: bot The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: dream warp patch The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 16) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 139) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 60) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...