Janszobar, neutral male bastard Wizard --------- -- |..........| |....@.....- |.....f....| ------------ [Janszobar the Evoker] St6 Dx10 Co11 In13 Wi6 Ch9 WizBasMalNeu+J S0 Dlvl:1 $17 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt104/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 52% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11547 Monster spawn increase reached its maximum at turn 26031 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 183393 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: deformed cat (freq bonus 10) The monster species that spawned more often: nightcrawler (freq bonus 4) The monster species that spawned more often: chaos drake (freq bonus 12) The monster species that spawned more often: hedgehog (freq bonus 8) The monster species that spawned more often: insane red jack (freq bonus 10) The monster species that spawned more often: wood nymphomaniac (freq bonus 4) The monster species that spawned more often: deadly ogre (freq bonus 10) The monster species that spawned more often: blink warp patch (freq bonus 5) The monster species that spawned more often: twenty-headed hydra (freq bonus 7) The monster species that spawned more often: thorn colony (freq bonus 12) The monster species that spawned more often: six of diamonds (freq bonus 8) The monster species that spawned more often: pink colony (freq bonus 6) The monster species that spawned more often: cat (freq bonus 14) The monster species that spawned more often: inertia monster (freq bonus 10) The monster species that spawned more often: geology scorpion (freq bonus 4) The monster species that spawned more often: critically injured thief (freq bonus 14) The monster species that spawned more often: ruby colony (freq bonus 18) The monster species that spawned more often: tree mushroom (freq bonus 8) The monster species that spawned more often: true missingno (freq bonus 14) The monster species that spawned more often: werepermamimic (freq bonus 5) The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: bulldog The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: orange stalk The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: burning dead potato The monster species that never randomly spawned: berserker The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: The Eastern Vampire The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 25) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 51) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 1) Next attribute increase check would have come at turn 716 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 76% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 76% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...