Janszobar, neutral male bastard Wizard --------- |.......| |....`..| |.......| |.......| |.$....f| |.....@.| - ----#-- [Janszobar the Evoker] St6 Dx8 Co8 In12 Wi6 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-4 MC3 Mov12 Xp1/0 Wt235/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 14% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12146 Monster spawn increase reached its maximum at turn 49896 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 467225 The monster class that cannot be genocided was rodent The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: noxious stalk (freq bonus 4) The monster species that spawned more often: white mushroom patch (freq bonus 12) The monster species that spawned more often: animated armor (freq bonus 3) The monster species that spawned more often: dense ice vortex (freq bonus 14) The monster species that spawned more often: topmodel (freq bonus 5) The monster species that spawned more often: adult orange dragon (freq bonus 3) The monster species that spawned more often: kurast boo (freq bonus 4) The monster species that spawned more often: minor death (freq bonus 6) The monster species that spawned more often: armored cow (freq bonus 6) The monster species that spawned more often: blue bear (freq bonus 4) The monster species that spawned more often: aether hound (freq bonus 12) The monster species that spawned more often: sensation GT (freq bonus 6) The monster species that spawned more often: stone mold (freq bonus 10) The monster species that spawned more often: hobbit veteran (freq bonus 5) The monster species that spawned more often: giant rust monster (freq bonus 4) The monster species that spawned more often: frogman guide (freq bonus 6) The monster species that spawned more often: water growth (freq bonus 6) The monster species that spawned more often: Koplich (freq bonus 4) The monster species that spawned more often: baby copper dragon (freq bonus 7) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 3) The monster species that never randomly spawned: retriever The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: volcano dragon The monster species that never randomly spawned: sleep trove The monster species that never randomly spawned: oblivion daedra The monster species that never randomly spawned: very old shimmering dragon The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: cat man The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 44) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Next attribute increase check would have come at turn 893 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected Your chance to block was 35% You leeched mana You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 28% 100% b - resist poison 1 protect 28% 100% c - knock 1 matter 28% 100% d - insulate 2 protect 90% 100% e - clairvoyance 3 divine 90% 200% f - restore ability 4 healing 90% 300% g - light 1 divine 28% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...