Janszobar, neutral male bastard Wizard ------------ |..........| |..........| |........f.+ +.........@| ------------ [Janszobar the Evoker] St8 Dx10 Co14 In14 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC1 MC3 Mov12 Xp1/0 Wt269/1200 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 83% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52910 Monster spawn increase reached its maximum at turn 98273 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1419561 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: antimagic turret (freq bonus 10) The monster species that spawned more often: stealer mimic (freq bonus 14) The monster species that spawned more often: crystal ooze (freq bonus 5) The monster species that spawned more often: monster lizard (freq bonus 18) The monster species that spawned more often: agate mushroom (freq bonus 12) The monster species that spawned more often: fake coins (freq bonus 5) The monster species that spawned more often: Lucifer (freq bonus 24) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 4) The monster species that spawned more often: crackling blob (freq bonus 10) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 12) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 5) The monster species that spawned more often: white worm mass (freq bonus 6) The monster species that spawned more often: fire eel (freq bonus 5) The monster species that spawned more often: undead samurai (freq bonus 20) The monster species that spawned more often: beige stalk (freq bonus 7) The monster species that spawned more often: Octarine Dragon (freq bonus 3) The monster species that spawned more often: brookman (freq bonus 3) The monster species that spawned more often: petty killer tomato (freq bonus 10) The monster species that spawned more often: Captain Nemo (freq bonus 6) The monster species that spawned more often: Wolf-Man packleader (freq bonus 8) The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: novel fungus The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: Antonia's leather pump The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: humanlike naga The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: ur-vile The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 17) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 83) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 63) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 81% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 81% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...