Janszobar, neutral male bastard Wizard ----- |.... |...| |@..| |.f¯| |...| |...+ |...| ----- [Janszobar the Evoker] St7 Dx18 Co12 In20 Wi12 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC-6 MC3 Mov12 Xp1/0 Wt221/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20418 Monster spawn increase reached its maximum at turn 96038 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 895440 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: disenchanter mold (freq bonus 9) The monster species that spawned more often: Ultimate Kappa (freq bonus 2) The monster species that spawned more often: shapeshifter (freq bonus 3) The monster species that spawned more often: diver (freq bonus 3) The monster species that spawned more often: mean spore (freq bonus 16) The monster species that spawned more often: chicken (freq bonus 18) The monster species that spawned more often: brown naga (freq bonus 4) The monster species that spawned more often: nondescript patch (freq bonus 4) The monster species that spawned more often: movanic deva (freq bonus 6) The monster species that spawned more often: bright blue spore (freq bonus 8) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: high gnome lord (freq bonus 14) The monster species that spawned more often: poliwag (freq bonus 10) The monster species that spawned more often: lava fungus (freq bonus 4) The monster species that spawned more often: gonadic deva (freq bonus 9) The monster species that spawned more often: giant blue ant (freq bonus 3) The monster species that spawned more often: unreal mold (freq bonus 8) The monster species that spawned more often: great white wyrm (freq bonus 4) The monster species that spawned more often: super bottle (freq bonus 4) The monster species that spawned more often: night cat (freq bonus 2) The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: druid The monster species that never randomly spawned: cyan spore The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: metal ettin The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: watch captain The monster species that never randomly spawned: Pantyhose The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: striped rat snake The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 19) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 14) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 256) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 5) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 8) Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 42% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 42% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...