Janszobar, neutral male bastard Wizard ----- .... ---# -..@f, |...| |...| -...| ..--- -.- [Janszobar the Evoker] St9 Dx4 Co8 In15 Wi10 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt188/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 98% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89779 Monster spawn increase reached its maximum at turn 133965 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 770226 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: rogue scout (freq bonus 5) The monster species that spawned more often: petty chimpanzee (freq bonus 7) The monster species that spawned more often: cantor (freq bonus 10) The monster species that spawned more often: wench (freq bonus 5) The monster species that spawned more often: rod mimic (freq bonus 12) The monster species that spawned more often: wailing spirit (freq bonus 28) The monster species that spawned more often: Metal-elf (freq bonus 16) The monster species that spawned more often: Icy Kop (freq bonus 7) The monster species that spawned more often: air demon (freq bonus 6) The monster species that spawned more often: superjedi (freq bonus 4) The monster species that spawned more often: peacemaker (freq bonus 4) The monster species that spawned more often: moose (freq bonus 20) The monster species that spawned more often: yet another manticore (freq bonus 8) The monster species that spawned more often: orange jelly (freq bonus 4) The monster species that spawned more often: apprentice shaman (freq bonus 20) The monster species that spawned more often: insurmountable force patch (freq bonus 16) The monster species that spawned more often: iron lich (freq bonus 8) The monster species that spawned more often: wiper rubber (freq bonus 7) The monster species that spawned more often: vicar (freq bonus 10) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that never randomly spawned: cursed mold The monster species that never randomly spawned: aroma lady The monster species that never randomly spawned: azure draconian The monster species that never randomly spawned: mind patch The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: yeti The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: cluckwork soldier The monster species that never randomly spawned: totally bad warp patch The monster species that never randomly spawned: Flat Man The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 161) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 4) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 54% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 54% 100% d - confuse monster 2 enchant 54% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...