Janszobar, neutral male bastard Wizard ----------- |TTTTTTTTT| |TTTTTTT@TT ----------- [Janszobar the Evoker] St12 Dx15 Co8 In21 Wi12 Ch9 WizBasMalNeu+J S10 Dlvl:1 $0 HP15(15) Pw27(27) AC-3 MC3 Mov12 Xp1/0 Wt220/1100 T2 Latest messages Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) You enter a room full of stinking trolls... Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. What do you want to zap? [c or ?*] In what direction? [hykulnjb><] The solar beam hits the troll! The solar beam hits the evasive troll! (2x) Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 66% chance Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23750 Monster spawn increase reached its maximum at turn 44124 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 823072 The monster class that cannot be genocided was piercer The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: Ghatanothoa (freq bonus 4) The monster species that spawned more often: pustulent spore (freq bonus 5) The monster species that spawned more often: fire bird (freq bonus 4) The monster species that spawned more often: Luisa (freq bonus 4) The monster species that spawned more often: tear warp patch (freq bonus 4) The monster species that spawned more often: desire (freq bonus 12) The monster species that spawned more often: squeaking girl (freq bonus 14) The monster species that spawned more often: blink stalk (freq bonus 2) The monster species that spawned more often: greater moloch (freq bonus 2) The monster species that spawned more often: large group kobold (freq bonus 8) The monster species that spawned more often: devil's snare (freq bonus 24) The monster species that spawned more often: minor fog cloud (freq bonus 4) The monster species that spawned more often: doom ape (freq bonus 16) The monster species that spawned more often: young black dragon (freq bonus 4) The monster species that spawned more often: Miss Cuttenclip (freq bonus 4) The monster species that spawned more often: elder gazer (freq bonus 14) The monster species that spawned more often: fishing rod (freq bonus 10) The monster species that spawned more often: small door permamimic (freq bonus 3) The monster species that spawned more often: metal statue gargoyle (freq bonus 3) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 8) The monster species that never randomly spawned: storm caller The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: tasloi sorcerer The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: cantor The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: large phasing mimic The monster species that never randomly spawned: stone patch The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 49) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 17) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 13) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (302) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 36% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 36% 100% d - endure heat 2 protect 36% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...