Janszobar, neutral male bastard Wizard ----- |...| |.... |f..| |@..| ----- [Janszobar the Evoker] St9 Dx11 Co12 In17 Wi9 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt83/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 98% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42980 Monster spawn increase reached its maximum at turn 115837 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1077066 The monster class that cannot be genocided was xorn The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: nasty Olog-hai (freq bonus 6) The monster species that spawned more often: oddoshishi (freq bonus 8) The monster species that spawned more often: high dwarven lord (freq bonus 14) The monster species that spawned more often: bird spawner (freq bonus 8) The monster species that spawned more often: weir (freq bonus 18) The monster species that spawned more often: demonic hound (freq bonus 14) The monster species that spawned more often: time golem (freq bonus 7) The monster species that spawned more often: porter nuclear vortex (freq bonus 6) The monster species that spawned more often: petty covetous snow orc (freq bonus 26) The monster species that spawned more often: metalchuck (freq bonus 7) The monster species that spawned more often: vampiric force fungus (freq bonus 8) The monster species that spawned more often: teal patch (freq bonus 10) The monster species that spawned more often: crimson force patch (freq bonus 12) The monster species that spawned more often: Anita (freq bonus 10) The monster species that spawned more often: guzzling vortex (freq bonus 10) The monster species that spawned more often: ojyama puyo (freq bonus 7) The monster species that spawned more often: lethe force fungus (freq bonus 16) The monster species that spawned more often: lashfish (freq bonus 7) The monster species that spawned more often: attractive trove (freq bonus 6) The monster species that spawned more often: manticore (freq bonus 12) The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: Jonas The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: brute The monster species that never randomly spawned: gold dragon bat The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: petty mind flayer The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 15) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 228) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 7) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 29) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 5) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (475) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...