Janszobar, neutral male bastard Wizard -------- |...$.@f |......| |......| -.-+---- [Janszobar the Evoker] St11 Dx8 Co7 In12 Wi5 Ch3 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt204/1000 T1 Latest messages Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # (2x) tsurugi - Color: cyan. Material: metal. Appearance: long samurai sword. A long samurai sword that can only be wielded with both hands. It does lots of damage. runesword - Color: transparent. Material: iron. Appearance: runic broadsword. This weapon is basically a broadsword, with the exact same stats. Unknown command ' '. runesword - Color: transparent. Material: iron. Appearance: runic broadsword. This weapon is basically a broadsword, with the exact same stats. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 33 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 87% chance Amulet drop chance was reduced to 75% Potion drop chance was reduced to 58% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59070 Monster spawn increase reached its maximum at turn 83410 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 138138 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: deminymph (freq bonus 10) The monster species that spawned more often: river goblin (freq bonus 7) The monster species that spawned more often: crusher snakeman (freq bonus 6) The monster species that spawned more often: grandmaster spore lichen (freq bonus 3) The monster species that spawned more often: pseudo-medusa (freq bonus 3) The monster species that spawned more often: petty wiper rubber (freq bonus 16) The monster species that spawned more often: killer apple (freq bonus 6) The monster species that spawned more often: clock force patch (freq bonus 8) The monster species that spawned more often: food trove (freq bonus 4) The monster species that spawned more often: Grazzt (freq bonus 20) The monster species that spawned more often: grandmaster lichen (freq bonus 11) The monster species that spawned more often: yukionna (freq bonus 30) The monster species that spawned more often: warped fallen (freq bonus 3) The monster species that spawned more often: giant grey scorpion (freq bonus 3) The monster species that spawned more often: sizzling vortex (freq bonus 28) The monster species that spawned more often: abra (freq bonus 5) The monster species that spawned more often: slut (freq bonus 7) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 8) The monster species that spawned more often: elf veteran (freq bonus 8) The monster species that spawned more often: ultimate twen (freq bonus 4) The monster species that never randomly spawned: skeleton sentai The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: black slime The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: spell turret The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 245) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 23) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 13) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 80) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Next attribute increase check would have come at turn 710 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist sleep 1 protect 0% 100% c - endure heat 2 protect 88% 100% d - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...