Janszobar, neutral male bastard Wizard ---.---- .......| |..f...| |...@..| |......| -------- [Janszobar the Evoker] St7 Dx6 Co10 In14 Wi4 Ch8 WizBasMalNeu+J S0 Dlvl:1 $1742 HP15(15) Pw27(27) AC7 MC3 Mov12 Xp1/0 Wt159/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 96% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12881 Monster spawn increase reached its maximum at turn 34925 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 61680 The monster class that cannot be genocided was turret The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: secret car (freq bonus 6) The monster species that spawned more often: Inspector Kchief (freq bonus 4) The monster species that spawned more often: sand spider (freq bonus 3) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 4) The monster species that spawned more often: burning buckyball (freq bonus 8) The monster species that spawned more often: wand trove (freq bonus 4) The monster species that spawned more often: imp (freq bonus 16) The monster species that spawned more often: sunflower (freq bonus 4) The monster species that spawned more often: black panther (freq bonus 12) The monster species that spawned more often: sexual turret (freq bonus 6) The monster species that spawned more often: giant snail (freq bonus 3) The monster species that spawned more often: bread-and butterfly (freq bonus 22) The monster species that spawned more often: undead chevalier (freq bonus 6) The monster species that spawned more often: giant lamprey (freq bonus 8) The monster species that spawned more often: deathly visage (freq bonus 10) The monster species that spawned more often: reaper warp patch (freq bonus 8) The monster species that spawned more often: bag money (freq bonus 30) The monster species that spawned more often: deceiving force patch (freq bonus 6) The monster species that spawned more often: white warp patch (freq bonus 3) The monster species that spawned more often: Hannes (freq bonus 4) The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: gigantic pseudodragon The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: pupurin The monster species that never randomly spawned: eastern rabbit The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 25) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 18) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 121) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 13) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 28) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 84) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 76) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 65% 100% d - slow monster 2 enchant 65% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...