Janszobar, neutral male bastard Wizard ------ |....| |..`.| |....| |f..|| ..@B.| ------ [Janszobar the Evoker] St8 Dx13 Co13 In10 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-5 MC4 Mov12 Xp1/0 Wt1113/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16580 Monster spawn increase reached its maximum at turn 49670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 408960 The monster class that cannot be genocided was nymph The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: brown yeek (freq bonus 5) The monster species that spawned more often: xorn king (freq bonus 8) The monster species that spawned more often: missile turret (freq bonus 4) The monster species that spawned more often: pile of discolored coins (freq bonus 6) The monster species that spawned more often: Chaos (freq bonus 7) The monster species that spawned more often: greener zombie (freq bonus 6) The monster species that spawned more often: endlessly long roper (freq bonus 6) The monster species that spawned more often: immobile mushroom (freq bonus 3) The monster species that spawned more often: bomb throwing cat (freq bonus 5) The monster species that spawned more often: storm caller (freq bonus 4) The monster species that spawned more often: desaturated unicorn (freq bonus 10) The monster species that spawned more often: two-headed hydra (freq bonus 7) The monster species that spawned more often: armed snake (freq bonus 5) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 6) The monster species that spawned more often: undead arena rubber (freq bonus 16) The monster species that spawned more often: soviet (freq bonus 4) The monster species that spawned more often: echidna (freq bonus 12) The monster species that spawned more often: dungeon fern (freq bonus 6) The monster species that spawned more often: freemason councillor (freq bonus 8) The monster species that spawned more often: fake stalk (freq bonus 5) The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: death slasher The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: hideous ogre mage The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: green colony The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: warty force patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 20) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 14) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 59) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 8) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 12) Next attribute increase check would have come at turn 1042 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were resistant to fear You had a strong sense of thirst. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: You could not cure status effects. (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% e - darkness 1 divine 0% 100% f - aggravate monster 4 body 90% 300% g - stun self 3 healing 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...