Janszobar, neutral male bastard Wizard ---------- +....$f..| |....@...| |........| ---------- [Janszobar the Evoker] St9 Dx13 Co5 In12 Wi7 Ch6 WizBasMalNeu+J S0 Dlvl:1 $212 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt103/800 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 10% Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69920 Monster spawn increase reached its maximum at turn 103664 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 888405 The monster class that cannot be genocided was dragon The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: large blue snake (freq bonus 14) The monster species that spawned more often: drone force fungus (freq bonus 5) The monster species that spawned more often: nightmare troll (freq bonus 10) The monster species that spawned more often: gazer rutterkin (freq bonus 14) The monster species that spawned more often: supercop (freq bonus 24) The monster species that spawned more often: ice ape (freq bonus 16) The monster species that spawned more often: umbra warp patch (freq bonus 6) The monster species that spawned more often: blister spore (freq bonus 8) The monster species that spawned more often: wartortle (freq bonus 10) The monster species that spawned more often: cave lion (freq bonus 12) The monster species that spawned more often: water sprite (freq bonus 15) The monster species that spawned more often: ruby mushroom (freq bonus 7) The monster species that spawned more often: charmeleon (freq bonus 3) The monster species that spawned more often: nazi SS agent (freq bonus 4) The monster species that spawned more often: soft growth (freq bonus 16) The monster species that spawned more often: normal jelly (freq bonus 5) The monster species that spawned more often: baby stone dragon (freq bonus 15) The monster species that spawned more often: mafioso (freq bonus 3) The monster species that spawned more often: steel knight (freq bonus 6) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 4) The monster species that never randomly spawned: scroll mimic The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: nine-tentacle hententmon The monster species that never randomly spawned: sue lich The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: doom ape The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: shimmering mushroom The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: Merry Luis The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 19) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 16) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 1358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...