Janszobar, neutral male bastard Wizard --------- |........ |@f.....| +........ |.......| ........ |.......| --------- [Janszobar the Evoker] St3 Dx12 Co8 In11 Wi5 Ch6 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC2 MC3 Mov12 Xp1/0 Wt183/650 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 89% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36795 Monster spawn increase reached its maximum at turn 111795 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 264325 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: beige warp patch (freq bonus 5) The monster species that spawned more often: arcadian avenger (freq bonus 4) The monster species that spawned more often: electric giant (freq bonus 14) The monster species that spawned more often: giant flea (freq bonus 3) The monster species that spawned more often: crap teacher (freq bonus 10) The monster species that spawned more often: Klaf (freq bonus 6) The monster species that spawned more often: blue laser (freq bonus 16) The monster species that spawned more often: acid paraelemental (freq bonus 4) The monster species that spawned more often: bluish beetle (freq bonus 5) The monster species that spawned more often: storm caller (freq bonus 6) The monster species that spawned more often: rainbow mushroom (freq bonus 8) The monster species that spawned more often: jumping eel (freq bonus 8) The monster species that spawned more often: demon orc (freq bonus 16) The monster species that spawned more often: violet fungus (freq bonus 4) The monster species that spawned more often: elemental lich (freq bonus 5) The monster species that spawned more often: K'uei (freq bonus 4) The monster species that spawned more often: doll mistress (freq bonus 7) The monster species that spawned more often: steelhammer (freq bonus 7) The monster species that spawned more often: hidden green slime (freq bonus 5) The monster species that spawned more often: petro warp fungus (freq bonus 4) The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: bot The monster species that never randomly spawned: blacker bear The monster species that never randomly spawned: healer The monster species that never randomly spawned: deep one The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: wolf beast The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 32) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 24) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 3) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (379) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist sleep 1 protect 10% 100% c - light 1 divine 10% 100% d - insulate 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...