Janszobar, neutral male bastard Wizard ------ +[..¯| |.f@.+ |....| |...=| ------ [Janszobar the Evoker] St9 Dx14 Co9 In11 Wi5 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt108/1000 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell force bolt already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a tripe ration {1}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 76% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14271 Monster spawn increase reached its maximum at turn 56560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 345455 The monster class that cannot be genocided was grue The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: thieving lady (freq bonus 18) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 16) The monster species that spawned more often: water fungus (freq bonus 16) The monster species that spawned more often: ogre lord (freq bonus 3) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 3) The monster species that spawned more often: guardian of the mountains (freq bonus 6) The monster species that spawned more often: aggressive lichen (freq bonus 8) The monster species that spawned more often: lava colony (freq bonus 12) The monster species that spawned more often: living cannon (freq bonus 3) The monster species that spawned more often: dark green ogre (freq bonus 4) The monster species that spawned more often: psi light (freq bonus 4) The monster species that spawned more often: fishing rod (freq bonus 6) The monster species that spawned more often: crobat (freq bonus 5) The monster species that spawned more often: quadrupony (freq bonus 6) The monster species that spawned more often: Schezo Wegey (freq bonus 10) The monster species that spawned more often: frog (freq bonus 8) The monster species that spawned more often: smoky quartz unicorn (freq bonus 3) The monster species that spawned more often: 4chan horse (freq bonus 5) The monster species that spawned more often: adult silver dragon (freq bonus 8) The monster species that spawned more often: rock mole (freq bonus 8) The monster species that never randomly spawned: mahou shonen The monster species that never randomly spawned: jora hawk The monster species that never randomly spawned: ultimate mimic The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: small mimic The monster species that never randomly spawned: petty komodo dragon The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: orc priest The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 27) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 50) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 15) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 11) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 8) Next attribute increase check would have come at turn 779 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...