Janszobar, neutral male bastard Wizard -----.---- |........- --........| |.........| |..Z......| |.....f..- |..$..@$.| ---------- [Janszobar the Evoker] St7 Dx19 Co15 In18 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC0 MC3 Mov12 Xp1/0 Wt87/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 67 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44930 Monster spawn increase reached its maximum at turn 72551 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 277596 The monster class that cannot be genocided was nymph The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: Chaos (freq bonus 6) The monster species that spawned more often: fake warp fungus (freq bonus 4) The monster species that spawned more often: shambling horror (freq bonus 4) The monster species that spawned more often: werepiranha (freq bonus 8) The monster species that spawned more often: steel horror (freq bonus 4) The monster species that spawned more often: leader badger (freq bonus 6) The monster species that spawned more often: freezer turret (freq bonus 6) The monster species that spawned more often: pterodactyl (freq bonus 4) The monster species that spawned more often: narrog (freq bonus 6) The monster species that spawned more often: sizzle naga hatchling (freq bonus 3) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 6) The monster species that spawned more often: guardian ant (freq bonus 6) The monster species that spawned more often: soldier stinker (freq bonus 8) The monster species that spawned more often: persian (freq bonus 4) The monster species that spawned more often: shadow spider (freq bonus 6) The monster species that spawned more often: novice mindcrafter (freq bonus 4) The monster species that spawned more often: sepia patch (freq bonus 3) The monster species that spawned more often: dark zealot (freq bonus 3) The monster species that spawned more often: five of hearts (freq bonus 2) The monster species that spawned more often: electric elemental (freq bonus 8) The monster species that never randomly spawned: troll giant The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: acetic acid cloud The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: alien pod The monster species that never randomly spawned: limrog The monster species that never randomly spawned: yellow stalk The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 100) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 80) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 77) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 51) Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 32% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 32% 100% d - endure cold 2 protect 32% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...