Janszobar, neutral male bastard Wizard --.----- |......| +..@f..| |......| -------- [Janszobar the Evoker] St4 Dx13 Co13 In16 Wi7 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC7 MC6 Mov12 Xp1/0 Wt181/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 267 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41971 Monster spawn increase reached its maximum at turn 97719 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 165095 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: war orc (freq bonus 3) The monster species that spawned more often: orange ego jelly (freq bonus 24) The monster species that spawned more often: agate growth (freq bonus 6) The monster species that spawned more often: silver warp fungus (freq bonus 20) The monster species that spawned more often: huge lizard (freq bonus 6) The monster species that spawned more often: man from mars (freq bonus 3) The monster species that spawned more often: waterspout (freq bonus 7) The monster species that spawned more often: ghoul queen (freq bonus 4) The monster species that spawned more often: master blaster (freq bonus 8) The monster species that spawned more often: amethyst dragon (freq bonus 4) The monster species that spawned more often: patrol automaton (freq bonus 8) The monster species that spawned more often: blunderbore (freq bonus 4) The monster species that spawned more often: indigo warp fungus (freq bonus 9) The monster species that spawned more often: dark zealot (freq bonus 24) The monster species that spawned more often: triad (freq bonus 3) The monster species that spawned more often: golden spore (freq bonus 4) The monster species that spawned more often: dagashi (freq bonus 10) The monster species that spawned more often: wandkeeper (freq bonus 4) The monster species that spawned more often: rapidfire gloam (freq bonus 12) The monster species that spawned more often: real air hound (freq bonus 18) The monster species that never randomly spawned: sphinx The monster species that never randomly spawned: baboon The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: azure spore The monster species that never randomly spawned: Simone's thick hugging boot The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 17) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 1) Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Stairs were always trapped. (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...