Janszobar, neutral male bastard Wizard --------- |..@....+ |..f....| |......r. +......r| --------- [Janszobar the Evoker] St6 Dx8 Co7 In14 Wi9 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt71/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 26% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14607 Monster spawn increase reached its maximum at turn 55337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 177306 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: manavoid turret (freq bonus 42) The monster species that spawned more often: locksmith (freq bonus 6) The monster species that spawned more often: crispy burner (freq bonus 8) The monster species that spawned more often: dagorrog (freq bonus 6) The monster species that spawned more often: scaly horror (freq bonus 4) The monster species that spawned more often: hellwhip (freq bonus 10) The monster species that spawned more often: eldritch fungus (freq bonus 28) The monster species that spawned more often: demilich permamimic (freq bonus 3) The monster species that spawned more often: dark jelly (freq bonus 8) The monster species that spawned more often: chipmunk (freq bonus 3) The monster species that spawned more often: big ring trove (freq bonus 14) The monster species that spawned more often: centaur prince (freq bonus 4) The monster species that spawned more often: tufted asian girl (freq bonus 10) The monster species that spawned more often: multicolor light (freq bonus 6) The monster species that spawned more often: icicle penetrator (freq bonus 6) The monster species that spawned more often: green orc (freq bonus 8) The monster species that spawned more often: ant sergeant (freq bonus 6) The monster species that spawned more often: inertia patch (freq bonus 4) The monster species that spawned more often: greater fire elemental (freq bonus 6) The monster species that spawned more often: shadow master (freq bonus 10) The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: undead priest The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: disgusting warp patch The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: chinese lady The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 24) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 35) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 19) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 29) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 27) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 17) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1282) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 62% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 62% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...