Janszobar, neutral male bastard Wizard - -------- ---- |..@..........| |..f........?.| |....{........| --------------- [Janszobar the Evoker] St9 Dx13 Co15 In18 Wi16 Ch11 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt114/1300 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 267 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 53% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28038 Monster spawn increase reached its maximum at turn 44333 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6181545 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: porter swarm xan (freq bonus 20) The monster species that spawned more often: weapon imp (freq bonus 3) The monster species that spawned more often: hairy horror (freq bonus 5) The monster species that spawned more often: vile temptress (freq bonus 6) The monster species that spawned more often: miss young (freq bonus 8) The monster species that spawned more often: Ludgera (freq bonus 2) The monster species that spawned more often: Lisa (freq bonus 24) The monster species that spawned more often: radiant growth (freq bonus 4) The monster species that spawned more often: dwarf thief (freq bonus 4) The monster species that spawned more often: hidden engulfitrice (freq bonus 8) The monster species that spawned more often: greedy nymph (freq bonus 2) The monster species that spawned more often: box jellyfish (freq bonus 6) The monster species that spawned more often: colorless growth (freq bonus 5) The monster species that spawned more often: phase mushroom (freq bonus 3) The monster species that spawned more often: flayer blowdart (freq bonus 6) The monster species that spawned more often: hole warp patch (freq bonus 4) The monster species that spawned more often: fighter (freq bonus 3) The monster species that spawned more often: Demimaster Assassin (freq bonus 3) The monster species that spawned more often: rabbit (freq bonus 12) The monster species that spawned more often: lord of the rings elf (freq bonus 8) The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: Rosy The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: fox The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: purple naga The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 23) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 18) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 14) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 6) Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (934) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 9% 100% d - endure cold 2 protect 9% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...