Janszobar, neutral male bastard Wizard ------ |}B}}| |}@}}f |}}}}| ---+-- [Janszobar the Evoker] St9 Dx10 Co11 In17 Wi9 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC-2 MC3 Mov12 Xp1/0 Wt221/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 77% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78964 Monster spawn increase reached its maximum at turn 93074 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1401510 The monster class that cannot be genocided was kobold The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: old black dragon (freq bonus 3) The monster species that spawned more often: mean robber (freq bonus 3) The monster species that spawned more often: black panther (freq bonus 6) The monster species that spawned more often: giant beetle (freq bonus 2) The monster species that spawned more often: insurmountable colony (freq bonus 12) The monster species that spawned more often: platinum force fungus (freq bonus 8) The monster species that spawned more often: Rafschar (freq bonus 2) The monster species that spawned more often: plasma warp patch (freq bonus 3) The monster species that spawned more often: giant white mouse (freq bonus 3) The monster species that spawned more often: shambling terror (freq bonus 4) The monster species that spawned more often: tear force patch (freq bonus 3) The monster species that spawned more often: shadow shape (freq bonus 2) The monster species that spawned more often: maia (freq bonus 3) The monster species that spawned more often: omega metroid (freq bonus 6) The monster species that spawned more often: Freddie (freq bonus 4) The monster species that spawned more often: wereghost (freq bonus 4) The monster species that spawned more often: small jabberwock (freq bonus 4) The monster species that spawned more often: bullywug shaman (freq bonus 8) The monster species that spawned more often: clinging blob (freq bonus 16) The monster species that spawned more often: doll mistress (freq bonus 8) The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: huorn The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: Lily The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: noxious force patch The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 46) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 114) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 15) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 98) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 50) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 12) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 9) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...