Janszobar, neutral male bastard Wizard ------ |f...| |.@..| |....| |....| ...... |....| ------ [Janszobar the Evoker] St10 Dx16 Co11 In16 Wi6 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-4 MC3 Mov12 Xp1/0 Wt220/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 34 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 58% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25627 Monster spawn increase reached its maximum at turn 61367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 307841 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: permamimic hivemind (freq bonus 5) The monster species that spawned more often: teal growth (freq bonus 16) The monster species that spawned more often: Beetle McCrunchy (freq bonus 6) The monster species that spawned more often: swamp naga (freq bonus 8) The monster species that spawned more often: scarlet spore (freq bonus 12) The monster species that spawned more often: blue-red mushroom (freq bonus 14) The monster species that spawned more often: fearow (freq bonus 16) The monster species that spawned more often: lawn cattle (freq bonus 5) The monster species that spawned more often: firewall (freq bonus 14) The monster species that spawned more often: mutated undead potato (freq bonus 10) The monster species that spawned more often: platinum colony (freq bonus 8) The monster species that spawned more often: clock warp fungus (freq bonus 4) The monster species that spawned more often: sylph elemental (freq bonus 6) The monster species that spawned more often: multielement turret (freq bonus 10) The monster species that spawned more often: blood stone (freq bonus 8) The monster species that spawned more often: wood nymphomaniac (freq bonus 4) The monster species that spawned more often: lichking (freq bonus 8) The monster species that spawned more often: sucking mimic (freq bonus 10) The monster species that spawned more often: adult sirrush (freq bonus 3) The monster species that spawned more often: Hailbush (freq bonus 4) The monster species that never randomly spawned: Giulia's dancing shoe The monster species that never randomly spawned: ruby dragon The monster species that never randomly spawned: nightly mushroom The monster species that never randomly spawned: reaper force fungus The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: cold bear The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: cave creeper The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 23) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 87) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 20) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 68% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 68% 100% d - insulate 2 protect 68% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...